Silvastre is one of the final frontiers for many residents of mainland Aatos. A world of towering jungles and deadly pokemon, the majority of its land remains unexplored to the world (at least, everybody but the natives who call the place home). These natives, viewed as "primitive" by other humans, have lived in a world of a constant struggle for survival in hostile environments. The world of Silvastre is dualistic, a contrast between the inland lives of the Yajen jungle natives and the bustling city life on the coastline city of Journey's End. Neither realm offers a particularly peaceful existence, and these two worlds are finally beginning to come into conflict after fifteen years of ignorant coexistence. Some people have come to Silvastre for money, some for the opportunity to explore a brand new world, some for the opportunity to capture rare species of pokemon, and some simply call the craggy mountainous island home.

Reigonal History: Once, long ago, Silvastre was not an island, but a peninsula. Over eons it gradually separated from Harena and drifted to its current position. At some unknown point, humans arrived at the island by accident, probably on the backs of pokemon. They made the place their home, and Silvastre has stagnated ever since. Then, 15 years ago, evolution came knocking. A pirate ship from the Syreni Islands landed here after a storm that threw it off course. They found a land of towering jungles and mountains that touched the sky. In some ways, it was very similar to their homeland with large amounts of resources and unique pokemon. The pirates, having found a stash of gold on the shoreline, quickly built a settlement as their base of operations on the island. Some of the pirates returned to their homeland, and word of a new world full of money began to spread. People from all over flocked to the island on ships looking to make it big in this brand new frontier. They gather at Journey's End, a settlement that people use as a launch point for expeditions, which grows larger as each day passes. However, many expeditions fail to penetrate the depths of the jungle, instead only managing to venture through a few well-explored miles before dying to the pokemon or elements. Only the few, extremely intelligent and skilled parties with the drive to live make any real progress through the jungle, and even their mortality rates are rather high. Still, the motivation of wealth and fame are powerful, and it does not deter many from venturing into the jungle despite the dangers it presents.

Meanwhile, the Yajen have lived for generations on the island, learning the trails of the jungle as their home. These individuals have braved the wilds since birth, taking risks that many of the newcomers could never dream of taking. They have formed a complex tribal society rife with internal politics, traditions, and rituals, including the worship to their god which lives in a volcano on the southern edge of the island. Last year, the first contact between the natives and the intruders occurred while member of Journey's End ventured further into the forest than they had ever been before, and resulting conflict was quite bloody. In the past year, not one single reporting of interactions between the two groups has been resolved peacefully. Now that the two groups have become aware of each other's existence, the question of whether or not to exterminate the other group has become of paramount import in both communities. To the Yajen, these intruders are treading on their land and sacred spaces. To the people of Journey's End, the foolish natives are unnecessarily violent and don't even understand the value of the land on which they roam. While many individuals on both sides push for peaceful relations, the lack of any peaceful interaction between the groups makes this prospect less and less appealing to the common individual.

Geography: The vast majority of Silvastre is covered by a dense rainforest - the tallest in the world. It often runs right up to the coastline. Due to a thick canopy, those walking along the bottom of the jungle often have little light to travel by. The Ssvensta mountains run along the southern side of the island, giant rock behemoths reaching high into the sky. These mountains are full of sheer cliff faces and crumbling ledges. The entire island is one large death-trap to individuals who haven't spent several years exploring its depths and learning the skills necessary to survive. Even experienced individuals can die relatively easily from a lapse of judgement or a spell of bad luck. The wilderness remains the greatest barrier between the island's newcomers and treasure, although the Yajen certainly don't make things easier for them. Dangerous as the jungles and mountains are however, the most dangerous spot of Silvastre is Ma'gn, the volcano. Many powerful and dangerous pokemon travel through the super-heated air, including an entire tribe of psuedo-sentient magmar. The only humans who know about the island are the Yajen, and they only venture to the location once a century for a celebration that involves the ritual suicide of the Rati to the volcano, in which their god lives.


Demographics: Silvastre presents two opposing demographic populations: that of Journey's End and that of the Yajen tribes. These represent a dichotomy of existence: city vs wilderness, experience vs fresh enthusiasm. Journey's End is a melting pot of civilizations, as adventurous people have come from all over the world to make a name for themselves in this new land. However, representatives from southern Iussus and the Syreni Islands far outnumber other ethnicity, such as individuals from Carthak, Chandra, or Gavent. Rich and poor live side by side in the city, and representatives from every continent can be seen. Internal conflicts are rife in Silvastre, as rival adventurers or adventuring guilds strive to rise victorious over each other, and nobody is above sabotaging the competition.

Silvastre's other group are the Yajen, the native people of Silvastre. Similar to their distant relatives in Carthak, the Barrir Tribesmen, the Yajen spread throughout the island in small nomadic tribes that function independently of each other. Each tribe has its own leader, its own unique methods of survival, and its own preferences in pokemon usage. Many also have conflicting viewpoints on theology, history, and the island's new inhabitants. The Yajen have built only one city - Makra Pika - and it sits on top of a mountain, of which the denizens of Journey's End have no idea of its existence. Otherwise, the Yajen roam the jungle, and they have begun spending more and more time in the northwestern portion of their lands since they learned of the presence of intruders on their land.

Economy: Silvastre has a rather unique economy which, like all other portions of life on the island, differ drastically depending on whether or not discussion revolves around the Yajen or the adventurers. The Yajen engage a communal idea of wealth and materialism, and thus have no concept of what most would think of as far as business goes. Surviaval of the tribe is vital, nothing else matters. The tribe assign hunters and gatherers that collect food for the tribe while others raise children, train pokemon, or perform one of the other myriad of roles necessary to the tribe's survival. They do have a bartering system for some things, such as weapons and certain services, but it is very limited and done more in the manner of personal favors rather than an economic principle.

On the other hand, Journey's end is a collection of people looking to make it big on both the figurative and literal gold rush that Silvastre holds. Most usually stay for 5 years trying to win big before heading back to their land of origin. Any valuables found are not for Journey's End and Silvastre, but for the finders' home country and personal gain. That being said, a large competition between adventuring guilds exists. These entities lease out equipment and adventurers for expeditions in exchange for a share of the gain. These organizations are powerful driving forces in the market, and all are veritable money making machines in their own right, led by scrupulous individuals that know how to both earn a quick buck and craft an empire of success.

Politics and Government: Journey's End has no structured government of any kind. Strength in numbers is the only form of power with importance, although money certainly help those in already established positions. However, the adventuring and merchant guilds control much of the activity in the city, and most of the expeditions into the jungle go through them in some form. With their superior support groups and equipment providers, parties allied with these guilds for expeditions that have a larger chance to succeed on journeys than individuals or small groups. The Yajen tribes have their own style of government, although its rather archaic. Each of the tribe is led by a chief that determines the policies of the tribe under his or her rule. These chiefs answer to the Rati, or ruler of the tribes. The Rati lives and rules from Makra Pika, and is always accompanied by at least one tribe, as they cycle through each other to determine who resides in the sacred city with their leader. Every year, the tribes meet to discuss important issues and pay tribute to the Rati every year when the tribes converge at Makra Pika. Once each century, the Yajen take this meeting to the volcano, where the Rati throws himself or herself into the lava in a ritual suicide to appease Heatran, their chosen god, for another century.

Pokemon: In Silvastre, pokemon are just one more obstacle to survive against when roaming the great jungles. Wild pokemon are quite deadly, as both offensive predators and as prey whose first line of defense involves launching attacks at their hunters. Additionally, the pokemon are notoriously difficult to tame even after they have been captured. Packs of beedrill hunt as a swarm, carnivores search for a tasty meal, and herds of bulbasaur protect their own with a passion. Scythers are unique to Silvastre, and are feared by the invaders for their ruthless and effective hunting techniques. Many Yajen hunters will attempt to tame the savage pack-hunters as a display of their power and skill. Interestingly, scizor have never existed in Aatos, as scyther have never been exposed to metal of high enough purity to sustain evolution (the Yajen use stone, bone, and a little bronze, nothing that would facilitate evolution), and the single scyther captured by a non-Yajen has yet to be exposed to metal. The natives are well aware of the dangers of the jungles and have the skills to navigate the jungles without much difficulty, although death by needles, blades, or leaves always remains a danger. The people from Journey's End die in droves as the native pokemon seek to remove the intruders from their hunting terrain.

Important People:
Devin Murkwell: Devin Murkwell is a seasoned explorer currently living in Journey's End. His carefree attitude and handsome features make him a likable person which is compounded by his three successful expeditions into the jungle with minimal support. Devin has played an instrumental role in bringing information about caches of natural resources and the habits of wild pokemon to the Journey's End community, and his information is allowing the explorers to slowly penetrate more and more of the jungle. He is considered a hero in Journey's End, and he is the golden standard for what explorers in Silvastre should be like. Of course like every successful figure, he has his enemies, but so far he's been able to handle them. As the only human not of Yajen descent to have captured and trained a scyther, Devin Murkwell is a force to be reckoned with.

Harriet Nilend: Harriet is the guildmistress of the adventuring guild Zone Seven, which sponsors many of the top adventuring parties in the land. She nearly single-handedly designed a business strategy that many others have since copied, although not with quite as much success as she has. With a small fortune at her fingertips and a veritable army of willing adventurers, she has made great progress in uncovering the mysteries of the forest. Harriet is especially interested in the legends claiming that the Great Mother Mew inhabits these forests, and she has offered over a million dollars to any individual that captures the pokemon and brings it to her. She has also offered a much smaller, but still significant, award for anybody who has information leading to the capture or sighting of mew.

Apu-llapu: Apu-llapu is the leader of the largest Yajen tribe. He is very vocal in Yajen meetings that the intruders in Journey's End should be eliminated as soon as possible. He advocates a large scale invasion of Journey's End by the combined might of the tribes. So far he has been unsuccessful in his efforts, but he has garnered much support for the idea with many other tribal leaders. He is fearsome with his Charizard spear, and is considered the best fighter among all the Yajen people. He has a rather fierce temper, and he isn't afraid to duel anybody that he believes has crossed him.

Important Areas:
Journeys End: An unorganized city, Journey's End is in constant fluctuation as people constantly come and go, and businesses move overnight. Ships don't stay long, leaving after only a day in the dangerous waters of the Stormwrack. This doesn't keep the harbor from being constantly filled however, as people come and go. The only thing you can rely on in Journey's End are the adventuring guilds, and though sometimes they can fall apart in less than a day due to power struggles. Everything is passing in Journey's End, and those with the ability to adapt survive these changes.

Makra Pika: This city touches the sky. Situated on top of the Ssvensta Mountains, most of the stone buildings are usually empty. Tribes rotate living in Makra Pika in seventeen day cycles, which is their time to commune with the Rati and protect the city from pokemon attacks. The people of Journey's End have no idea this place exists, and are nowhere near finding out about it.

Plots and Rumors:
Ma'gn is spewing smoke into the air, for unknown reasons. The residents of Journey's End have noticed, and are planning on sending explorers through the jungle and ships around the island to find the source of it. The Yajen are panicking: the volcano usually only does this once every hundred years, and there are still 17 years left until the appointed time. The cause of this change and the inquires of mainlanders spell dire portents for the Yajen.

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