Name : Niels Gaiman Level 5 Psychic Ace/Channeler/Trickster |
To Niels, dreams are so much more than just dreams. Physical Appearance |
Skills and Combat Statistics
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Moves and Abilities
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The RusackEquipment
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Growth LogCurrent Exp Bank: 2/10 Dream Delver (Adept Occult Education, Novice Guile, Pathetic Athletics, Medical, Survival) Feats and EdgesAll Features and Edges taken have their effects detailed within. |
Owned Pokémon (3): Abra, Kadabra, Munna
EXP to distribute: 0
Prometheus: Male Kadabra | Type: Psychic | Tutor Points: 4/5 | |||
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Level 20, 400/460 EXP | Held Item: | HP: / | Injuries: 0 | ||
Ability | Usage | Special Effect | |||
Synchronize | Scene, Free Action, User is Paralyzed, Frozen, Burned, Poisoned, or put to Sleep | The foe which caused the Status Condition is given the same Status they inflicted. | |||
Transporter | Special | Connection – Teleport. You activate Teleporter as if your Teleporter value were three times its normal value or you may take one willing Pokémon or Trainer along with you as you teleport so long as you are touching them when you activate Transporter. You may expend two uses of Transporter at once to choose both effects. | |||
- | - | - | |||
Decisive Nature (+HP, -SpDef) | |||||
Stat | Base | Added | Value | ||
Hit Points | 5 | +12 | 17 | ||
Attack | 4 | +0 | 4 | ||
Defense | 3 | +0 | 3 | ||
Special Attack | 12 | +9 | 21 | ||
Special Defense | 5 | +0 | 5 | ||
Speed | 11 | +9 | 20 | ||
Skills | |||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus |
2d6 | 2d6 | 2d6 | 2d6 | 4d6 | 5d6+4 |
Edges | Skill Improvement (Focus) - 1 TP | ||||
Items |
Moves | ||||||||
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Name | Freq | AC | Type | Class | Damage | Range | Special Effect | |
Struggle | At-Will | 4 | Normal | Physical | DB 4 - 1d8+6 | Melee, 1 Target | - | |
Teleport | At-Will | N/A | Psychic | Status | N/A | Self, Interrupt | The user Teleports up to X meters, where X is its Teleporter Capability. Teleport can be used as an Interrupt at any time. Moves that targeted Teleport’s user continue through the desired target’s space if the Move allows for it as if the user hadn’t been there; single target moves simply miss. | |
Confusion | At-Will | 2 | Psychic | Special | DB 7 2d6+10 | 6, 1 Target | Confuses on 19+ | |
Disable | Scene | N/A | Normal | Status | N/A | 1 Target, Trigger | Disable may be used as a Free Action that does not take up a Command whenever the user is hit by a Move. That Move becomes Disabled for the attacker. |
Type Effectiveness | ||
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Immune (x0.0) | ||
Resist (x0.5) | Fighting, Psychic | |
Super Effective (x1.5) | Bug, Dark, Ghost |
Inheritance Moves