Geomancer

Prerequisites: Elementalist, Stealth Rock, own at least 2 Pokemon who know Moves with the 'Trap' keyword.
Bonus: +1 WIS

Terrain Mastery (Legal)
Static
Effect: You and your Fire, Water, Ice, Grass, Ground, Rock, Electric or Flying-type Pokemon do not suffer any movement loss from terrain. You still suffer accuracy penalties due to rough terrain.

Hazard Sense (Static)
Static
Effect: You and your Fire, Water, Ice, Grass, Ground, Rock, Electric or Flying-type Pokemon are aware of any hazards or impeding terrain within 25 meters of you, in any direction. You know the locations of any Stealth Rocks, Spikes or Toxic Spikes set on the field, and can identify any Traps set on the field. You know the specific effects of any type of terrain, whether it impedes movement, accuracy, or damage, and can detect anything within the ground up to 25M, such as hidden traps, pitfalls, or burrowing Pokemon.

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