Galla
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Galla is part of a region called The Three Nations. These are the monarchies of Galla, Miristan, and Attica. Galla is the largest of The Three Nations, featuring an extreme diversity in its landscapes with rolling plains, icy wasteland, and beautiful coastlines. Today, the grand country of Galla is in the tightest spot it's seen in a while. A monarch's untimely death, increased pokemon attacks, and encroaching wilderness are threatening Galla, and its neighbors are starting to follow suit. Galla is probably the best option for a traditional 'medieval' pokemon game in Aatos. It's inspiration is primarily European in nature, and it has many of the hallmarks of traditional fantasy nation for protagonists. It suffers from aggressive neighbors and wild pokemon, and the Gallan Court is fairly traditional. If your PCs want to play knights or country protectors, Galla is most likely the place you should look towards. It can feature wilderness exploration, court intrigues, jousts, and wars, all of which are the cornerstones of a traditional fantasy game. Additionally, the crown regularly employs adventuring parties to hunt down wild pokemon, and there are plenty or ruins scattered throughout the countryside to explore.

Regional History: The fertile and abundant farmland inside Galla's borders has always been a tantalizing target for invaders, and the area changed hands frequently as invasions and coups continued to shift the balance of power in the area. Then, a man known as King Glendall formed a country known as Toran, which encompassed all of Galla, Miristan, and Attica. For the first time since the Vardamir Empire, Galla spent several years in peace and security. The leaders of the Toran were strong enough to keep enemies at bay, and the country flourished. Then, in they year 337, King Dryden died, and his sons could not agree on who should receive the throne. The peace and stability of the country shattered as Toran split into three separate, antagonistic nations. Since then, the borders of Galla have remained malleable. Depending on the relative strengths of its neighbors, it grew and shrunk as the years passed. However, the last 100 years have seen a reinvigoration of Gallan power. A series of successful campaigns greatly expanded Gallan territory and secured a powerful economic position for the country. Then, this position stabilized with King Roald, who labeled himself the Peacemaker. Roald worked with the other, less amiable, kings to craft a more permanent border setup to stop the countries' endless bickering. However, in the middle of negotiations, King Roald died from a powerful illness that had struck Corus, the capital. King Roald and his wife died, leaving the throne to Jonathan, their son. All progress towards peace halted with Roald's death, as Attica and Miristan saw the power shift as an opportunity to attack. Additionally, many internal factions have begun to vie for more powerful positions, and are trying to exert influence on the new king. Jonathan is becoming overwhelmed as his first years of ruling have been filled with one problem after another. He needs a hero and a champion if he is to save the country from what seems to be impending doom.

Culture: Though all three countries have similar values of chivalry, service to the crown, and the glory of war, Galla exemplifies these traits more than the other two nations. Nobles and knights are raised under these tenants and taught to serve the crown. Noble families pay tribute to their king at the Gallan Court, where political manners reign supreme. However, not all of the noble class truly believes in these ideals. Many look down on commoners and treat them poorly, seeing them as nothing more than tools for their own advancement. In the same vein, the common people of Galla are more than willing to follow nobles that treat them fairly, but those in the service to the less amiable nobles resent their overlords, but have no way to change their position. In general, religion is a powerful, but not overwhelming force in Galla. The people recognize the gods and give them the deference they deserve, but they don't go out of their way to venerate them as the citizens of some other nations do. However, the priests of Galla do wield enough power to enact political change, and the people tend to be godfrearing. Life in Galla is a delicate balance of respect where it is due and a constant search for ways to improve one's own position.

Geography: Most of Galla is hilly land, which increases the further north one travels. The land around Port Cain is practically flat, and the lands in the north are considered small mountains by some. However, much of the land in southern and western Galla serve as excellent farmland, and the fertility of the soil has made Galla a prime target for invasions throughout history. The Serasri River cuts the country in half, and hosts the two most important cities in Galla: Corus and Port Cain. Traders use the river as easy transportation for crops in the north to the two behemothic cities, and the river serves as the lifevein of the country. The Darken forest is rather sparse on the Gallan side of the border, and the Gallans use it mostly for lumber and as a reliable source to capture bug type pokemon. The Royal Forest, on the other hand, is a place sacred to the gods of Galla, and deforestation there is strictly forbidden, though several small villages make their homes in the forest and are allowed to cut down only the wood that they need to survive. Many practitioners of symbol magic flock to the forest, as there are an unusually large number of apricorn trees there to make pokeball's with. Galla's northernmost reaches are perhaps the most dangerous, as ice has been slowly creeping its way south form the Frozen Wastes. In addition to destroying farmland and homes, the ice is home to a host of aggressive wild pokemon that have been launching attacks on humans. The King has put a large amount of resources into discovering sources and solutions to the problem of the hazardous climate encroaching on Galla.

Demographics Galla is divided into fifty distinct fiefdoms. In general, people will identify themselves by their name and the fief they hail from (Harrison of Dunlath for instance). Inside these fiefs, most of Galla's inhabitants live in the country or small villages, though there are several small and large cities throughout the landscape. These common folk spend their lives farming and raising animals for Galla's cities and armies. Urban folk are gruff and no-nonsense. They want to get their business done and over with, and move on to their next chore. There is a rising merchant class, whose wealth approaches the levels of traditionally noble families, though their political influence is still developing. Additionally, an extremely small portion of the population is a part of Galla's noble families. These men and women live in their own worlds, and oftentimes send their children to Corus for education and knight training while they rule their fiefs from governor mansions of country estates.

Economy: The economy of Galla is mostly self sustaining. They make more than enough food to feed their population, and they export their surplus. They have enough natural resources in the hill country to meet the needs of their armies and architects, though wild pokemon often present difficulties in obtaining the ores necessary to craft finished products. Galla will import luxury products that they cannot obtain from the land however, such as fine silk, incense, and jewels. All of these imports come through Port Cain, which is a thriving economic center that trades with countries from around the world. Additionally, the economy is active enough that it can support branches of the Court of the Rogue in several different cities throughout Galla.

Politics and Government: The King rules from Corus, where court is held in Galla's large palace. The Senate is a collection of nobles: one representative from each fiefdom, who hold some power to create laws and influence the King. It is also the seat of the magistrates, or judges who uphold the law. The current king is King Jonathan. He ascended to the throne after the mysterious death of his father. His only living relatives are his mother, and Duke Rodger, his cousin and heir to the throne. Currently, the nobles are testing the waters of this new king, to see if he is able to be controlled and manipulated. High class women flock to the palace hoping to win the new kings heart - and the crown. Jonathan is currently preparing to fend off the inevitable invasions his neighbors will launch due to the weak state of affairs in Galla while simultaneously trying to deal with the encroachment of the Frozen Wastes, and solidifying his hold on the crown.

Jonathan has been leaning heavily on the rangers, the secret police formed under his father. This set of 100 full rangers and a varying number of apprentices and retirees roam the country looking for signs of invasions, rebellions, and crime. They are intimately familiar with the land, use stylers to recruit help from local wilds, and ride ponyta and rapidash across the land for superior mobility. More than once have they saved Galla from a surprise attack, and Jonathan is depending on them. These rangers have the authority to arrest, imprison, and even kill those who are breaking the law without trial by jury, although they go out of their way to follow standard procedure whenever they can. However, many of the people of Galla are hesitant and scared of the rangers, both for the authority they wield and the the magic they use.

Pokemon: Galla has more problems with wild pokemon than many other countries in the area. Attacks from wild pokemon on the road occur much more frequently in Galla than in many other countries throughout Aatos, especially the further north one goes. The pokemon from the frozen wastes seem particularly aggressive, and often travel into the countryside outside of the ice to launch attacks. Nobody is sure why the pokemon behave in such a way, but it doesn't bode well for Galla's security. The pokemon attacks are forcing King Jonathan to divide his resources between internal and external security. The troops used to put a stop to wild pokemon attacks are sorely needed on the Attican and Miristani borders to encourage these countries to keep their troops off of Gallan soil.

Pokemon training is common in Galla, and almost everybody has at least one pokemon that they use to defend themselves. The lillipup line of pokemon are popular with various noble families, who use them for hunting. Pokemon battling is a popular pastime among the common folk, who often hold festivals featuring pokemon battles. Nobles treat pokemon training and battling with a higher class mindset in mind. They often only use the best bred pokemon, and duel to showcase their skills, which can help them obtain favorable military positions. Additionally, the noble class is also particularly fond of contests, which the common folk view as rather extravagant and useless.

Important People:
Duke Rodger: A powerful Clairsentient, Duke Rodger is the King's cousin and next in line for the throne. He is well liked throughout the country and is known to be a capable warrior, both at court and on the battlefield. Some have suggested that he take the title of King's Champion, but he has refused all attempts by asserting that the champion should be a master swordsman, not a master magician. For more information on the nobles of Galla, look to the Gallan Court page.

Cooper Malven: The king of the thieves and leader of the Court of the Rogue, Cooper wields much influence throughout all three nations. His network of spies and thieves has played integral parts in conflict of the past. He is an accomplished dual wielder who wields not only twin knives in battle, but also a ninjask and a weavile. Additionally, Cooper has become much more engaged in military affairs, actively supporting Galla in the conflicts by supplying information to the nobles. He does this in the name of a secure economy for the thieves of Galla to thrive off of, but he has other motives as well. Almost nobody knows that he and several members of the Gallan Court have been close friends since childhood when he served as an hostler in the palace for pages undergoing knight training.

Important Areas:
City of the Gods: This city is the center of worship for all of The Three Nations, and it is considered a neutral zone in any conflicts between countries. Though it's location shifts from country to country as borders change to encompass the land it sits on, people travelling to the city have free passage to and from their destination. Anybody breaking this goodwill gesture, whether they belong to the host country or a visitor, is severely punished, usually put to death, by the gods. It also has a massive university that trains mages of symbol and mental magic for the crown of Galla, but that university has no affiliation with the churches.

Corus: The capital of Galla and its largest city, Corus features the famous palace that was once the seat of power of the united nation and now serves Galla. It also has a large number of barracks, the entire royal court, a large number of temples to the gods, and hundreds of streets bursting at the seams with people. It also contains the seat of power of the Court of the Rogue, though nobody not part of the Court knows where to find it. It sits on the Serasri River, which sees much traffic as boats continuously come into and out of the thriving city.

Fort Macedon: A small fort with a garrison of only 200 people, Fort Macedon is nonetheless an important part of Galla. It serves as the iron wall of the north that local farmers depend on. Its expert warriors there to defend against the more powerful hostile wilds, Syreni Raiders coming inland for a raid, and excursions by scouting patrols of Miristan warriors. A nearby town supplies the Fort's warriors with food and entertainment. Fort Macedon is also located near the Boneyard.

Port Cain: Port Cain is Galla's link to the outside world. Merchants come from all over to trade in Port Cain, and you can find quality craftsmanship from Kush, Carthak, and Attica. It also has a bustling thief population, and a good amount of rangers snooping around in the city looking for possible deceit from the foreign figures. The port city's role in Galla is to represent the country's portrayal to the outside world, and there are always several powerful politicians present in the city to greet any foreign emissaries that might choose to visit.

Plots and Rumors:
Some people believe that the Court of the Rogue's sudden change of position on influencing wars under the new King is due to a relationship between King Jonathan and King Cooper (which, while correct, is the product of guesswork with no basis in evidence). What kind of relationship and whether it is the truth or not are shrouded in mystery, but nobody can deny the difference in the Court's actions under King Cooper.

Miristani troops have been spotted throughout northern Galla. Gallan forces are currently locked in conflict with several of the factions. What could their purpose be? The king has dispatched three rangers, an unusually large number, to find out.

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