Delta Verna Island Stats

Like a character, the island will have stats that will let us abstractly track how well its developing. The actions of the PCs will have an impact on how well the island functions as it grows into the grand island it will become!

Throughout this page, a 1-5 scale will be used. This is an abstract measurement of size, quality, and effectiveness of any particular measurement. To make an analogy, a Tier 1 house would be a shack in need of major repairs, a 3 would be a four bedroom house with a garage (a luxury that not all can afford), and a 5 would be something akin to the White House or Buckingham Palace.

Tier Descriptions
1 - Poor quality and scale, not up to the standards of what would be expected and practically unusable.
2 - Standard quality, but not good enough for someone to make the trek to the island for this particular category.
3 - Great - This is the first level that would facilitate effective tourism on a mass scale in the way that would be expected of this island resort.
4 - Marvelous - the island has really made a name for itself in this aspect. A major asset to the island.
5 - Legendary - considered one of the best examples in the world of its kind. Critics will be hard pressed to find any fault in this aspect.

The island has a rating in the following categories and starts the game at level one in each of them. Information on how to increase the Tier of each category can be found later on.
Battle Frontier - This rating takes into account everything from having qualified Frontier Brains to fun and engaging facilities, to a prize center and enough healing facilities to support the battling.
Safari Zone - This rating takes into account terraforming different landscapes, managing healthy wild pokemon populations, preventing illegal poaching, and having a PC transfer system
Resort - This measures things like safety, access to accomodations, restaraunts, and other tourist attractions. This also measure the ease of getting to and around the island.
Trainer Development - This measures the ability of trainers to come here and expect their skills to increase. This is measured through trainer schools, move tutors, access to capturable wild pokemon, etc.

In order to 'Tier Up', any particular part of the island, several requirements must be met. Some are specific to the category and tier number, while others are general in any category. Most importantly however, each category collects reputation, which is basically the island's version of exp. Reputation can be gained through buildings, events, publicity, etc. The requirements for going up a Tier are listed below.

This Tier system is important for a variety of reasons. In addition to measuring the general success of the island, it also will have tangible impacts on some of the things you can do. For instance, you probably won't be able to convince Blaine to come be a researcher at the island if you're only Tier 2 or 3. However, if you've got Tier 5 research facilities, then you'd likely be able to pull the genius from his current job as gym leader of Cinnabar.

Tier Requirements Tier Requirements

Remember you must satisfy the general requirements AND any specific requirements for a particular tier in that category to raise the island's tier. Reputation is cumulative and does not reset (similar to Pokemon experience).

Tier 1 No requirements. We start here! The island is not currently worth visiting.
Tier 2 10 Reputation in that category
Tier 3 25 Reputation in that category
Tier 4 50 Reputation in that category
Tier 5 100 Reputation in that category

Note: The Battle Frontier and its component parts can only gain reputation from buildings and events of their tier or higher. It doesn't help a Tier 4 Safari Zone if a poorly constructed Tier 2 trolley is built.


The most important way to develop the island is through buildings. In these terms, buildings can mean anything that is constructed and meant to last. This can include things that aren't actually buildings in the conventional sense, such as monuments and electric fences.

Just like the island itself, buildings can be rated into tiers. A Tier 4 hotel will be magnificent and picturesque while a tier 1 hotel will be infested with spinarak. However, as long as the island can meet the building cost (see below) it can, should, and must craft buildings above its tier if it hopes to develop. Some high tier buildings are actually a collection of buildings for ease of play (so perhaps a tier 5 building could be the network of pokemon centers around the entire island). That way individual buildings need not be constantly constructed as the game progresses to higher tiers.

Building Cost: Buildings cost materials to create! Each building will have specific requirements on what needs to be done to build it that will vary depending on the building. See more on procuring materials below.

Building Upkeep: Some buildings have Upkeep costs. This reflects the need for kitchens to continually get food every week and a factory to need metal to create pokeballs. You'll use the upkeep value of your buildings to determine how many usable materials you have in the rules below.

Build Time: To make the game fun, and to reflect the effects of Pokemon on the ease of construction, assume it takes one week per tier of the building.

Building Rewards In addition to the IC RP benefits of buildings, they also have effects for the abstract tier of the island. Most islands will grant reputation of some kind (possibly of two, three, or four different kinds depending on the building!). Some buildings may produce materials much like procurement points (such as a factory). However, they will also have a direct impact on the PCs in character experience.

For example, if a train is built, the PCs should be able to ride that train around the island without needing to fear wild encounters. If they construct a high Tier police force and staff it, they shouldn't need to worry about scoundrels anymore. If they terraform a volcano, they should be able to go explore and possibly capture pokemon from there! Reward the PCs for their contributions to the island by giving them fun and rich experiences to play around with.

Upgrading Buildings Oftentimes for buildings of the same type, it makes more sense to upgrade the building instead of simply building a new one. Instead of building five separate Safari Zone outposts, just upgrade the safari zone outpost that already exists to reflect the expanding nature and increased quality of them. The process is pretty much identical to building and is a good way to make sure that your buildings stay relevant as the island gains tiers! Of course, specialty buildings such as Battle Frontier stadiums where the Brain fights and massive crowds watch from should still be their own independent building.


Generally speaking events are not permanent structures, but rather events hosted by the island that occur within the island. They are similar in many ways to buildings in how they are treated but have some key differences. And just like everything else, they have Tiers! A Tier 2 battle tournament isn't even league sanctioned while a Tier 5 tournament is revered just like the tournament at the legendary Indigo Plateau.

Event Frequency How often does this event happen? Is it a one time thing (turning the opening of the safari zone proper into a spectacle) or does it happen every week, every year, every decade, etc?

Event Cost You pay the event cost in materials every time the event happens. This includes everything from the food needed to feed people to the stage used to entertain to trophies made of valuable metal for participants.

Event Reward Rewards are generally reputation, but can occasionally be other things. Events that occur more than once get the reward bonus twice. It gets the reward once the first time, and then that same reward tripled on the third time the event happens. However, should this event ever stop happening, the second reward vanishes until the event is re-instituted. Events may also have specific rewards, such as luring legendary pokemon to the island for instance.


In order to create buildings and host events, the island needs resources. We call these materials. There are five basic materials.

Wood Generally used for building things and general utility.

Metal Used to construct technology and skyscrapers.

Stone Used for paving roads, building monuments, etc. Sturdier and grander than wood, stone is generally used for higher tier buildings.

Food - both farmed, gathered, and potentially hunted.

Tech - used to build tech marvels, pokecenters, filming/editing studios, computers for research labs etc. Unlike other materials, tech procurement points must be built. This includes the docks so that our lovely patron can ship technology in or factories that run on metal or potentially pokemon products like Mareep Wool as electrical wire.

Procurement Points
Procurement Points are locations that will provide you regular additions to your materials that will allow you to construct buildings, host events, etc. A procurement point must be found and developed before any resources can be harvested from it. Generally speaking, once a procurement point has been developed it does not require more attention to continue normal operation. However, there may be complications (wild pokemon attacks, rival development groups sabatoging, thieves stealing materials etc) or a chance for you to upgrade to a higher level of procurement (requiring another development).

Just like everything else, procurement points come in 5 Tiers. Generally speaking, higher ranking procurement points are more difficult to develop (higher level/more dangerous wilds, complications, rivals, etc).
Sparse - Not much to be gathered here, but enough to be moderately useful
Average - Pretty bog standard.
Bountiful - Easy to harvest materials with relatively well defined ways to get materials back to camp. From here forward, ranks show increase in quality, not quantity.
Unique - These uncommon resources will help make the resort and safari zone more lucrative and appealing
Decadant - exceedingly rare and luxurious materials, such as diamonds, unique berries, or ironwood

Once per week the island gains a number of building materials equal to the rank of the procurement point. So a level 1 Food Procurement Point (perhaps a berry patch), gives the island 1 food material per week.

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