Tiny

Name: Tiny Grayson
Age: 19
Height: 6'8"
Weight: 230lbs (WC4)

Level: 1
Trainer EXP: 1/10

Physical Evasion: +
Special Evasion: +
Speed Evasion: +

Health / Status
HP: 57/57
Injuries: 0
AP: 5/5

Statline
Hit Points: 15
Attack: 5
Defense: 5
Special Attack: 5
Special Defense: 5
Speed: 10

BODY
Acrobatics Untrained (2) Intimidate Untrained (2)
Athletics Untrained (2) Stealth Untrained (2)
Combat Untrained (2) Survival Untrained (2)
MIND
General Novice (3) Pokemon Adept (4)
Technology Pathetic (1) Occult Pathetic (1)
Medicine Untrained (2) Perception Untrained (2)
Guile Untrained (2)
SPIRIT
Charm Novice (3) Focus Untrained (2)
Command Novice (3) Intuition Novice (3)
Capabilities
Overland 5 Swimming 2
High Jump 0 Long Jump 1
Power 4 Throwing 6
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While he's a bit bigger than his name would indicate, Tiny is on the road to becoming quite the capable trainer.

Equipment

Item Slot Effect

Held Items

Wallet: $3,000

Key Items

Consumables

Owned Pokémon (1): Munchlax
munchlax.gif
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Brave Nature (+Attack, -Speed)
Stat Base Added Value
Hit Points 14 +3 17
Attack 11 +5 16
Defense 4 +7 11
Special Attack 4 +0 1
Special Defense 9 +6 15
Speed 1 +0 1
Skills
Athletics 3d6 Acrobatics 2d6
Combat 2d6 Stealth 2d6
Perception 4d6 Focus 3d6
Capabilities
Overland 3 Swim 2
High Jump 2 Long Jump 3
Power 4 Underdog
Tracker, Naturewalk (Forest, Mountain)

Task: Female Munchlax Type: Normal Held Item: Digestion Buff: None
Level 10, 90/110 EXP HP: 71/71 Injuries: 0 Tutor Points: 3/3
Training Focused (+1 Accuracy, +2 Skills)
Ability Usage Special Effect
Pickup Daily: Extended Action You may use Pickup as an Extended Action that requires at least 5 minutes. Roll 1d20, consult the Pickup keyword to figure out what you find!
Moves
Name Freq AC Type Damage Range Special Effect
Struggle At-Will 4 Normal DB 4 - 1d8+6 / 11 Physical Melee, 1 Target -
Odor Sleuth Scene x2 None Normal - Status Self Odor Sleuth may be activated as a Swift Action on the user’s turn. For the rest of the turn, the user’s Normal-Type and Fighting-Type Moves can hit and affect Ghost-Type targets, and the user can see through the Illusion Ability, Moves with the Illusion keyword, and effects created by the Illusionist Capability, ignoring all effects from those.
Tackle At Will 2 Normal Damage Base 7 (2d6+10) Physical Melee, 1 Target, Dash, Push The target is pushed 2 meters.
Defense Curl At Will N/A Normal N/A Status Self The user’s Defense is raised 1 Combat Stage andthey become Curled Up until the end of the Scene or they are Recalled or Take a Breather. When using the Moves Rollout or Ice Ball while Curled Up, the user gains a +10 bonus to the damage rolls of those Moves..
Amnesia EoT N/A Psychic N/A Status Self Raise the user’s Special Defense 2 Combat Stages.
Improvements / Edges
Source TP Cost Effect
Type Effectiveness
Resist (x0.5) None
Super Effective (x1.5) Fighting
Immune Ghost
Inheritance Moves
Seed Bomb (20), Belch (30)
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