The Terror of the Deep

Name : Isonade (officially Gale Alexander)
Age : 25
Height : 6'4"
Weight : 235 lbs

Level 12 Martial Artist/Malestrom/Athlete

A Man and His Ocean

Isonade began his life as Gale, where he grew up in a small coastal town on the shores of Fontaine, where he spent most of his time in the water. He quickly learned how to swim, and, with his feebas partner, he became the best swimmer in the town, winning the annual competitions without any difficulties. As he grew older, he continued his active lifestyle, collecting a great deal of water type pokemon from his journeys further and further into the ocean. Coming from a small, conservative hamlet with a large deal of patriotic spirit and support for the the country, Gale knew from an early age that he was destined to join the military to fight against the rebels across the sea. When he came of age, Gale chose to enter the Navy, a natural choice for him given his aquatic habits as a child.

The lifestyle of a private in Fontaine's Navy was hard, but it was an environment that Gale excelled in. He quickly gained a reputation for his affinity for the ocean (an affinity that surprisingly few of the Caldros Navy possessed), and his friends began calling him Isonade for his ability to stay underwater for record amounts of time. As athletic as one could be, the newly dubbed Isonade also took easily to the combat training that every naval cadet went through. His ability to attack was only average, but he was tough and difficult to take down. Additionally, he began to learn the tricks of grappling and wrestling, devoting more and more of his training time to the fighting style.

Isonade took this new fighting style to his first battle, where they boarded an opposing warloard's ship and tried to obtain the vessel. In the heat of the battle, Isonade and several enemy soldiers were blown into the water from a large explosion. Isonade prevented three of the sailors from climbing aboard by grappling them in the water and dragging them under the surface of the waves, drowning them. Somehow, Isonade didn't drown himself that day, instead gaining an uncanny ability to breath water like his pokemon. Isonade attributed this gift, as with many of his other gifts, to Manaphy, and his devotion to the sea deity redoubled. From that day forward, Isonade honed his unique fighting style of throwing opponents overboard and drowning them as they struggled for breath. Some thought this unnecessarily cruel, but Isonade found it a fitting fate for those who were trying to kill him.

Eventually however, Isonade eventually left the Navy and sought a life as a mercenary, hoping that not being tied permanently to an overlord would give him more flexibility to travel and see the region. He'll use his specialty skills for anybody who cares to hire him, and he rather enjoys the thrill of combat.

Appearance and Personality

Isonade is taller than most and extremely solidly built. His muscles are honed from years of active combat service, and he works out regularly in addition to the insane amount of time that he spends in the water on a daily basis. His intimidating height and build are complimented by his eyes (one yellow, one blue), and old knife scar across his nose, and the tattoo of a sharpedo silhouette on his shoulder.

Isonade is an extremely pragmatic individual. He knows what he wants, and he'll do what he needs to in order to get it. However, he also has an extremely passionate side. He loves the ocean, and the water is just as much his home as land is. Very in control of himself at all times, his military training has resulted in an intense monitoring of his responses, and he feels most comfortable when controlling the situation. His calm facade is enough to intimidate most people, and shows of emotion aren't his style unless they serve a purpose. While he takes pride in his fighting style and putting down those who try to kill him, he refuses to kill in cold blood, citing that his fighting style is meant (on ground at least) as a tool to subdue, not to kill.


More at home in water than on land, if Isonade can get an enemy into the water, they are almost certainly in store for a difficult fight.

Skills and Combat Statistics

BODY Skills
Acrobatics Novice 3d6
Athletics Novice 3d6
Combat Master 6d6+2
Intimidate Untrained 2d6
Stealth Pathetic 1d6
Survival Untrained 2d6
Guile Untrained 2d6
Perception Untrained 2d6
Education (General) Untrained 2d6
Education (Medicine) Untrained 2d6
Education (Pokemon Education) Untrained 2d6
Education (Occult) Adept 4d6
Education (Tech) Pathetic 1d6
Charm Pathetic 1d6
Command Expert 5d6+2
Focus Untrained 2d6
Intuition Untrained 2d6
Combat Statistics
Hit Points: 94/94
Stat Value Combat Stages
HP 20
Attack 10 1
Defense 15
Sp. Attack 5
Sp. Defense 13 1
Speed 6
Injuries 0
Action Points 7

Moves and Abilities

Name Freq AC Type Class Damage Range Effect
Struggle At Will 4 N/A Physical DB 7; 2d6+10 Melee, 1 Target None
Bind Static Static Normal Static Static Static The user gains a +1 Bonus to Accuracy Rolls made to initiate Grapple Maneuvers, and +2 to Skill Checks made to initiate Grapple Maneuvers or gain Dominance. Whenever the user gains Dominance in a Grapple, the target of the Grapple loses a Tick of Hit Points.
Strength EOT 2 Normal Physical DB 8; 2d8+10 Melee, 1 Target, Push You may immediately initiate a Push Maneuver as a Free Action. The Maneuver automatically hits, but you must still make the Opposed Roll.
Rock Smash At Will 2 Fighting Physical DB 4 1d8+6 Melee, 1 Target Rock Smash lowers the target’s Defense 1 Combat Stage on 17+.
Wear Down EOT 2 Normal Physical DB 5; 1d8+8 Melee, 1 Target Wear Down lowers the target’s Defense by 1 Combat Stage on Even-Numbered Rolls.
Titanic Slam Scene x2 3 Normal Physical DB 11; 3d10+10 1 Target, Melee On Even-Numbered Rolls, the target is Slowed for one full round.
Overland 7 Swim 7 High Jump 0 Long Jump 1 Power 6 Throwing Range 10 Weight Class 5
Ability Frequency Trigger Effect
Guts Static While suffering from Burn, Poison, Paralysis, Freezing, or while Asleep, the user’s Attack is raised 2 Combat Stages. If suffering from none of these conditions, the user loses any Combat Stages gained this way.

Title 3

Money 2,250

Head Darkvision Goggles Gain Darkvision Capability
Main Hand Anchor Chain Modeled after the anchor chain of a ship. Large 2 Handed Melee Weapon; Grants +2 to Grapple Checks. Grants Wear down and Titanic Slam.
Off-Hand Anchor Chain -
Feet n/a -
Accessory n/a -
Item Quantity Description
Item Quantity Effect
Revive 1 Revives target and sets to 20 hp
Lum Berry 3 Snack; Cures status conditions
Bandages 4 Cures Injuries
Leftovers 4 Snack; Heals 1/16hp for the remainder of the encounter
Item Quantity Modifiers

Growth Log

Current Exp Bank: 0/10
Total Pokemon EXP: 0
Total Battle EXP: 0
Total Story EXP: 0

Background: Grapple Maniac (+ Adept Combat, Novice Acrobatics, -Stealth, -Charm, -Edu Technology)
Edges: Novice Skills (Athletics), Swimmer, Basic Martial Arts, Elemental Connection (Water)
Feats: Martial Artist (Guts), Martial Achievement, Maelstrom, Second Strike
+ Stats +5 Def, +5 SpDef, +2HP, +1 Speed

Feats and Edges

All Features and Edges taken have their effects detailed within.

Current Team: psyduck.gifonix.gif
Owned Pokémon (0):
EXP to distribute: 0

To Add: None

Pokémon History
Kappa - Psyduck gifted by parents Kappa is a bit of a dunce at the moment, and he's a rather bumbling pokemon. However, he's slowly been gaining more control of his psychic abilities
Behemoth - Water/Rock Onix, Captured near hometown Behemoth is big. Very, very big. Large enough to fit five on its back as a pseudo-submarine, Behemoth is one of Isonade's oldest pokemon. The two have been together since his days romping around on beaches, and Behemoth is extremely loyal. Battle is Behemoth's great joy, and he takes pleasure especially in ramming holes in enemy ships.

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