Item |
Cost |
Ingredients/Tools |
Item Effect |
General Sale Price |
Basic Ball |
100 |
- |
+0 Mod |
250 |
Great Ball |
175 |
- |
-10 Mod |
400 |
Fast Ball |
- |
White Apricorn |
-20 Modifier if the target has a Movement Capability above 7. |
800 |
Friend Ball |
- |
Green Apricorn |
A caught Pokémon will start with +1 Loyalty. |
800 |
Heavy Ball |
- |
Black Apricorn |
-5 Modifier for each Weight Class the target is above 1. |
800 |
Level Ball |
- |
Red Apricorn |
-20 Modifier if the target is under half the level your active Pokémon is. |
800 |
Love Ball |
- |
Pink Apricorn |
-30 Modifier if the user has an active Pokémon that is of the same evolutionary line as the target, and the opposite gender. Does not work with genderless Pokémon. |
800 |
Lure Ball |
- |
Blue Apricorn |
-20 Modifier if the target was baited into the encounter with food. |
800 |
Moon Ball |
- |
Yellow Apricorn |
-20 Modifier if the target evolves with an Evolution Stone. |
800 |
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Habitat Modification |
250 |
Dive Ball |
Add one of the following keywords to the targeted Dive Ball: Arctic, Mountain, Desert, Grassland, Rainforest, Forest, Tundra, Taiga, Marsh, Beach, Freshwater, Urban or Cave. Instead of when underwater or underground, the modified Poké Ball subtracts 20 from its Capture Rolls when thrown in an area that corresponds with the keyword chosen. |
- |
Power Modification |
500 |
Nest Ball |
You change the Nest Ball into a Power Ball. It retains the conditional capture modifier of a Nest Ball, but additionally, when a Power Ball captures a target, the captured Pokémon is raised 1d4 levels upon capture. |
- |
Type Modification |
300 |
Net Ball |
You change the Net Ball into an Earth Ball, Haunt Ball, Solid Ball, Heat Ball, Mystic Ball, Air Ball, Mold Ball, or Gossamer Ball. The properties of these unique balls are identical to the Net Ball, but instead of affecting Bug and Water types, these Balls correspond to the following types. Earth Ball; Grass and Ground; Haunt Ball, Dark and Ghost; Solid Ball, Rock and Steel; Heat Ball, Electric and Fire; Mystic Ball, Dragon and Psychic; Air Ball, Flying and Ice; Mold Ball, Poison and Fighting; Gossamer Ball, Normal and Fairy. |
- |
Learning Modification |
500 |
Friend Ball |
You change the Friend Ball into a Learning Ball. Instead of increasing loyalty upon capture, when a Learning Ball captures a target, the captured Pokémon immediately learns their next level-up Move, as long as it is within 8 levels of their current level. |
- |
Weather Modification |
300 |
Dusk Ball |
You change the Dusk Ball into a Sun Ball, Rain Ball, Hail Ball, or Sand Ball. Instead of when in low light, the modified Poké Ball subtracts 20 from its Capture Rolls when thrown during the corresponding weather effect. |
- |
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Lock Case |
200 |
- |
A Lock Case grants a -10 Capture modifier to any Poké Ball. It also stops Pokémon from exiting Poké Balls unless explicitly released by their owners. |
400 |
Medicine Case |
200 |
- |
A Medicine Case may be filled with an Antidote, Paralyze Heal, Burn Heal, Ice Heal, Awakening or Full Heal. This consumes the used item. When a Pokémon is recalled into a Poké Ball with a filled Medicine Case, the item is automatically used on the Pokémon. Filling a Medicine Case is an Standard Action. Medicine Cases may be refilled multiple times but may only have one sort of consumable in them at a time. |
400 |
Spray Case |
400 |
- |
A Spray Case may be filled with a Pester Ball or Repel of any variety. This consumes the used item. Upon hitting a target, the Spray Case is emptied, spraying the item it was filled with onto its target, automatically hitting. This can occur when attempting to catch Pokémon (the effect is resolved before the capture roll), or when releasing a Pokémon from its Poké Ball (the effect is resolved before the Pokémon within is released). Spray Cases may be refilled numerous times, but may only have one sort of consumable in them at a time. |
800 |
Flash Case |
400 |
- |
When a Poké Ball with a Flash Case is thrown, it uses the Move Flash originating from the spot where it landed. |
800 |
Bounce Case |
400 |
- |
A Poké Ball in a Bounce Case may bounce once when thrown or launched, up to a distance of 3 meters. This can be used to extend the effective range of a Poké Ball, hit around obstacles, or trigger effects such as the Capture Specialist’s Curve Ball on an additional target. |
800 |
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