Armor
images?q=tbn:ANd9GcQ5dKeasUsJIYlhJH8jNJxXxYBb_CH3MRuYpP2-H_SzVYgXTAo02A

Armor is widely used by soldiers in Aatos. It prevents the people and pokemon who wear it from taking as much damage as their unprotected counterparts. Unfortunately, this armor is also heavy, restrictive, and tiring. Warriors wearing armor don't move as fast, dodge attacks as well, or act as quickly as they normally would. Seeing pokemon and warriors clad in light to medium armor is common in war zones, and almost all bodyguards are armed with the metal covering. Heavy armor is generally reserved for specialized troops whose tactics and strategy are based around fighting in heavy armor. Armor is too expensive for common people to purchase, and oftentimes they do not have enough combat encounters to justify buying armor. Some poorer soldiers go without armor, as governments generally do not provide it. However, the vast majority of soldiers are equipped with at least light armor, and many have a shield.

Shields are another type of protection that some types of soldiers use. These supplement armor well, and are best used by defensive warriors. This is because fighters who use shields launch attacks that are less accurate. This makes forces that specialize in attacking spurn the use of shields as they are contrary to their purposes. When shields and heavy armor meet on one person, a defensive specialist is formed. He can weather many attacks that would overcome less well equipped warriors, causing him to last longer in battle in exchange for being slower and less accurate.

Mechanics wise, armor is treated in much the same way that weapons are in PTA. Any character can don armor or a shield and gain benefits from it. Armor is separated into one of three categories: light, medium, and heavy. The heavier an armor gets, the more it protects the wearer and also the more it restricts movement. These are features relevant to armor and shields.

Armor User
Prerequisite: Gifted, ALL
Static
Effect: When wearing armor you receive Damage Reduction. Subtract that number from any damage you take depending on the type of armor. Armor also receives a STAB bonus the amount of damaged reduced based on its level.

When wearing Light Armor, you take [Reduction Base 1] less damage.
* If you are level 10 or higher, you take [Reduction Base 2] less damage.
* If you are level 15 or higher you take [Reduction Base 3] less damage.

When wearing Medium Armor, you take [Reduction Base 3] less damage and shift two less spaces a turn.
* If you are level 10 or higher, you take [Reduction Base 4] less damage and shift two less spaces per turn.
* If you are level 15 or higher you take [Reduction Base 5] less damage and shift two less spaces per turn.

When wearing Heavy Armor, you take [Reduction Base 5] less damage and shift three less spaces a turn.
* If you are level 10 or higher, you take [Reduction Base 6] less damage and shift three less spaces per turn.
* If you are level 15 or higher you take [Reduction Base 7] less damage and shift three less spaces per turn.

When using a Shield you take [Reduction Base 2] less damage and take a -4 penalty on all attack rolls. This reduction stacks with other armor.
* If you are level 10 or higher, you take [Reduction Base 3] less damage and take a -4 penalty on all attack rolls. This reduction stacks with other armor.
* If you are level 15 or higher you take [Reduction Base 4] less damage and take a -4 penalty on all attack rolls. This reduction stacks with other armor.

Armor Specialization
Prerequisite: Trainer
Static
Effect: Choose either Light, Medium, or Heavy Armor or Shields. You may take Armor Specialization multiple times, each time choosing a new type of armor.

When wearing Light Armor, you take [Reduction Base 3] less damage.
* If you are level 10 or higher, you take [Reduction Base 4] less damage.
* If you are level 15 or higher you take [Reduction Base 5] less damage.

When wearing Medium Armor, you take [Reduction Base 5] less damage and shift one less space a turn.
* If you are level 10 or higher, you take [Reduction Base 6] less damage and shift one less space per turn.
* If you are level 15 or higher you take [Reduction Base 7] less damage and shift one less space per turn.

When wearing Heavy Armor, you take [Reduction Base 7] less damage, have two less speed evasion, and shift two less spaces a turn.
* If you are level 10 or higher, you take [Reduction Base 8] less damage, have two less speed evasion, and shift two less spaces per turn.
* If you are level 15 or higher you take [Reduction Base 9] less damage, have two less speed evasion, and shift two less spaces per turn.

When using a Shield you take [Reduction Base 4] less damage and take a -3 penalty on all attack rolls. This reduction stacks with other armor.
* If you are level 10 or higher, you take [Reduction Base 5] less damage and take a -3 penalty on all attack rolls. This reduction stacks with other armor.
* If you are level 15 or higher you take [Reduction Base 6] less damage and take a -3 penalty on all attack rolls. This reduction stacks with other armor.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License